This post is going to talk about some of the 3D tools I’ve used in the development of Mothership.
“But only Jedi have principles!”
Whoa settle down bro, I haven’t even gotten started yet. This might be the most important thing you learn about designing your board game.
“Art sells games.”
I’m not sure who originally said that but it’s a good saying.
I had a hard time figuring out an art style for Mothership. This post might not apply to you if you’re paying a real, honest-to-goodness artist to illustrate your game (and you’ll be better off for it). But if you’re like me and you stubbornly insist on having creative control over everything, then you’re in the right place.