Over Two Years in Development
Whoa boy what a difference two years makes! The first photo was my 2nd prototype and I can’t even remember what the second photo is…maybe 14th?
Whoa boy what a difference two years makes! The first photo was my 2nd prototype and I can’t even remember what the second photo is…maybe 14th?
I’ve plugged their site a few times on this blog. Print-on-demand is a great way to get anything published nowadays and board games have gotten this treatment thanks to The Game Crafter. Here are some photos from my first major print run.
Just a quick follow up post from my article on game pieces showing my three main ideas for Mothership.
This post is going to talk about some of the 3D tools I’ve used in the development of Mothership.
“But only Jedi have principles!” Whoa settle down bro, I haven’t even gotten started yet. This might be the most important thing you learn about designing your board game.
“Art sells games.” I’m not sure who originally said that but it’s a good saying. I had a hard time figuring out an art style for Mothership. This post might not apply to you if you’re paying a real, honest-to-goodness artist to illustrate your game (and you’ll be better off for it). But if you’re…