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Dec132015
Development

Over Two Years in Development

DevelopmentBy PeterDecember 13, 2015Leave a comment

Whoa boy what a difference two years makes! The first photo was my 2nd prototype and I can’t even remember what the second photo is…maybe 14th?

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Nov252015
DevelopmentSelf Publishing

Review: The Game Crafter

Development, Self PublishingBy PeterNovember 25, 2015Leave a comment

I’ve plugged their site a few times on this blog. Print-on-demand is a great way to get anything published nowadays and board games have gotten this treatment thanks to The Game Crafter. Here are some photos from my first major print run.

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Nov232015
Development

Game Piece Development

DevelopmentBy PeterNovember 23, 2015Leave a comment

Just a quick follow up post from my article on game pieces showing my three main ideas for Mothership.

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Nov172015
DevelopmentSelf Publishing

That Pesky 3rd Dimension

Development, Self PublishingBy PeterNovember 17, 2015Leave a comment

This post is going to talk about some of the 3D tools I’ve used in the development of Mothership.

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Nov112015
DevelopmentSelf Publishing

Principles and Your Game

Development, Self PublishingBy PeterNovember 11, 2015Leave a comment

“But only Jedi have principles!” Whoa settle down bro, I haven’t even gotten started yet. This might be the most important thing you learn about designing your board game.

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Nov52015
DevelopmentSelf Publishing

Coming Up with an Art Style

Development, Self PublishingBy PeterNovember 5, 2015Leave a comment

“Art sells games.” I’m not sure who originally said that but it’s a good saying. I had a hard time figuring out an art style for Mothership. This post might not apply to you if you’re paying a real, honest-to-goodness artist to illustrate your game (and you’ll be better off for it). But if you’re…

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